Wednesday, 10 August 2011 13:49
Twenty-Nine Hours of Content on ESPN Digital Platforms Results in Record Multimedia Growth; Increases in Telecast Total Reach and Spectator Attendance
During X Games 17, held in Los Angeles July 28-31, fans were able to consume original X Games content on more platforms than ever before, and digital content consumption showed continued and significant growth. In addition, 37 million people tuned into television coverage across ESPN, ESPN2 and ESPN on ABC – up six percent from last year (35 million).The event’s successes also included the highest attendance in seven years as well as record usage on ESPN3.com and the company’s other digital platforms, including espn.com/action, xgames.com, mobile devices, Facebook, Twitter and more.

ESPN televised 25 hours of live HD X Games programming on ESPN, ESPN2 and ESPN on ABC, while ESPN 3D televised 21 hours live. A total of 29 hours of content was also distributed across ESPN’s digital platforms, including ESPN3.com, ESPN.com/action, XGames.com and ESPN Mobile TV. Original content, results and updates were also distributed through the X Games social media platforms including Facebook, Twitter, Foursquare and Tumblr. Outside the United States, X Games content was delivered to more than 232 million homes and live to 192 countries and territories, including Africa, Australia, Brazil, Canada, Caribbean, Europe, Israel, Latin America, Mexico, Middle East and New Zealand.
On Saturday, July 30, ESPN debuted X Cast. The live X Games webcast was simultaneously streamed alongside that afternoon’s telecasts, offering fans a companion screen experience to enhance engagement. X Cast featured compelling and unique content, live athlete chats, reporters providing behind the scenes commentary and much more.
The events success this year included:
Online
YouTube
Mobile
Television
Attendance
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